Product &
Commercial
Precise Feedback / UI&UX / Brand Resonance
Throughout my practice, I have been deeply engaged with practical, hands-on design, with strong experience in taking ideas from concept to real-world implementation. I am comfortable working across the full 0-to-1 development process, from early prototyping and system definition to deployment and iteration.
My interest in building began early. In elementary school, I experimented with microcontrollers and sensors to create simple interactive inventions. This early exposure shaped a problem-driven design mindset, which I have continued to develop through years of making, technical exploration, and interdisciplinary practice.
Product Design(UIUX)
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Hardware & Interface Design
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Visual Director
The galaxy has boundaries, but music has none
My recent work focuses on hardware-based interaction and UX design. Prior to this, I have built and designed physical environments and installations, including art installations, wooden pavilions and treehouses, and cardboard furniture. These projects strengthened my understanding of material systems, fabrication, and how people experience space through physical form.
In parallel, I have extensive experience in live event production and visual direction. During my undergraduate studies, I served in student organizations and performance groups, supporting dozens of live events. As visual director for over 30 stage productions, I was responsible for both on-stage and off-stage visual systems, branding materials, and communication design. Through this work, I developed a strong ability to build cohesive visual identities and to design service and experience flows that enhance audience engagement across the entire event lifecycle.